Saturday, February 9, 2008

Army Leads Young People to The Path of War

It is very clear that the army is desensitizing the young people into loving war and violence. The rhetoric and the visuals displayed on the website were attempts to intrigue and invite viewers to enjoy participating and watching war activities. Many studies have shown that these types of violent games desensitize the players against having or showing any sentiments of care or concern for the human element involved in the violence. The army wants to capitalize on these violent game players and redirect their aggressions toward real live war games in the army. Many studies prove that the average video game player is between the age of 11 and 34; which is exactly the audience that the army wants to recruit.The video game does not have to directly promote violence, but it does leave the player with less of an open heart. My brothers are addicted to "Haylow", and my mother has band that game from the house. Ever since she noticed that the key to the game was to try and kill everyone around you, she couldn't believe that people could actually get a thrill out of that. She was right! All you could hear in the background was "AAAH" "GUN SHOT GUN SHOT" and other disturbing sounds that gave me nightmares, but unfortunately this has become the norm. These types of games have enabled video game players to feel little or no remorse in the sense that they could witness a man being shot right in front of them and not get the shivers. So it's a contradiction to promote peace and diplomacy while at the same time enculturation a whole new generation to be insensitive to violent manslaughter. The army is not so much indoctrinating the ideology of war as it is capitalizing on a new young generation that has already been desensitized to the inhumanity of war and are ready bait to be sucked in to the national war machine.

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